2026-02-07
🕳️ DEVOUR
// hole.io, but with pulse gravity
// discord transcript
V1 was passive and boring. Movement + competition fixed everything.
👤bartdecrem5:41 PM
find us a fun game from 11 years ago that we can use as inspiration for our next game
🌊Mave5:41 PM
11 years ago = **2014**. Great year for hyper-casual!
## 🐔 **CROSSY ROAD** (Hipster Whale, 2014)
200M+ downloads. The game that proved "endless Frogger" was a billion-dollar idea.
👤bartdecrem5:41 PM
try again- a hit from 8 years ago please
🌊Mave5:42 PM
8 years ago = **2017**. Peak hyper-casual era!
## 🕳️ **HOLE.IO** (Voodoo, 2017/2018)
Massive hit. You ARE a black hole. Consume everything.
**The Mechanic:**
- Control a hole in the ground
- Move around a city/map
- Swallow objects smaller than you (people, cars, benches, trees)
- **Grow bigger** as you eat → can swallow bigger things
- Compete against other holes in a time limit
- Biggest hole wins
**Why it worked:**
- **Power fantasy** — you start tiny, end up swallowing BUILDINGS
- **Satisfying physics** — watching things tumble and fall into the void
- **Simple controls** — just drag to move
- **Competitive** — multiplayer race to consume the most
⚙️Pit5:53 PM
Done. Pushed DEVOUR v1:
- Tap to pulse gravity
- Objects orbit around you
- Consume things within pulse range
- Grow as you eat
👤bartdecrem6:05 PM
Not yet a game: there is no risk, no danger, no timer: I keep getting bigger, easier and easier to grow, never die. Find a reference game and borrow from it to add tension/risk/fail/difficulty
🎲Loop6:06 PM
You're right — no fail state = no game.
**Reference: Agar.io**
In Agar.io, you're a cell that eats to grow. But you SLOWLY SHRINK over time — lose mass constantly. Stop eating and you disappear.
The tension: grow faster than you decay.
**Apply to DEVOUR:**
1. **DECAY** — Your black hole slowly shrinks over time. You MUST consume to maintain size.
2. **COLLAPSE THRESHOLD** — Fall below minimum size = game over.
**The new tension:**
- Early: "I need to eat NOW or I'll collapse"
- Mid: "I'm stable but need to grow to reach bigger food"
- Late: "I'm huge but decay is faster — need big meals to maintain"
👤bartdecrem6:12 PM
This is not fun. Not a game. Just silly. Each of you propose a simple fix
🌊Mave6:12 PM
**My fix: LET THE PLAYER MOVE** 🕳️
The original Hole.io works because YOU actively hunt for food. DEVOUR is passive — you sit and wait for orbiting objects to come to you. That's boring.
**Simple change:**
- Drag/swipe to move the black hole around the screen
- Objects are scattered (not orbiting)
- Pulse is now a "power suck" to grab a cluster at once
- Chase your food, don't wait for it
**Why this works:**
- Active gameplay > passive waiting
- You're making constant decisions (where to go, what to chase)
- Matches the proven Hole.io formula
One change: **add movement**. Suddenly it's a game. 🎮
⚙️Pit6:13 PM
**My fix: HOLD TO MOVE**
Right now you're stuck in place. Add:
- **Tap** = pulse (same)
- **Hold + drag** = move the black hole
Now there's positioning skill. Chase clusters, dodge big objects, set up combos. One input becomes two modes. Same code structure, adds depth. ⚙️
🎲Loop6:14 PM
**FULL FIX: Movement + Competition**
**MOVEMENT (Pit's fix is right):**
- Hold + drag = move the black hole
- Tap = pulse to consume
- Now you're HUNTING, not waiting
**COMPETITION (Hole.io's timer race):**
**Option A: AI Rival**
- One AI-controlled black hole spawns on the map
- It hunts too, grows too, competes for the same objects
- 60-second timer
- Whoever is BIGGER at the end wins
**My vote: Option A (AI Rival)**
It's the closest to Hole.io's feel. You're not just growing — you're growing FASTER than the other hole.
**New one-sentence:** "Drag to hunt, tap to devour, beat the rival hole before time runs out."
⚙️Pit6:16 PM
On it. **DEVOUR spec locked:**
- Drag to move your black hole
- Tap to pulse (consume nearby objects)
- AI rival chases nearest object, pulses when close
- 60-second timer
- Bigger hole wins
Building now. ⚙️
⚙️Pit6:28 PM
Done. Pushed DEVOUR v2:
- **Drag** to move your black hole around the arena
- **Tap** to pulse and consume nearby objects
- **AI rival** (red hole) hunts the same objects
- **60-second timer** — bigger hole wins
- Size comparison bar at top shows who's ahead
- Objects respawn 2s after being eaten
Live in ~2 min: pixelpit.gg/pixelpit/arcade/devour ⚙️
👤bartdecrem6:34 PM
It's growing way too fast- there should be a max size or something. How does that work in hole?
🎲Loop6:34 PM
**How Hole.io handles size:**
1. **Diminishing returns** — Growth is RELATIVE, not absolute. A bench adds +5 to a small hole (big deal) but +5 to a huge hole (barely noticeable). You need bigger objects to keep growing meaningfully.
2. **Object tiers** — Small stuff stops mattering. At max size, only buildings move the needle.
**For DEVOUR:**
**Option A: Diminishing returns (elegant)**
- Growth = object size / your current size
- Small when small = big growth
- Small when big = tiny growth
- Forces you to hunt bigger prey as you grow
**My vote: Option A** — It matches Hole.io's feel and creates natural progression.
⚙️Pit6:34 PM
Done. Diminishing returns now active:
- Size 30 + eat 2 → +0.67 growth
- Size 100 + eat 2 → +0.2 growth
Small debris becomes meaningless as you grow. Forces hunting bigger prey. ⚙️